If you’ve somehow been living under a rock over the last several years, then let me explain the cultural phenomenon that is Bluey. The eponymous hound, Bluey Heeler, is the oldest puppy between Chilli and Bandit. The animation focuses on the Australian family, the crazy ride of being a parent, and the nuances of childhood emotions. Bluey Heeler is the eldest puppy. Even if you are not a parent, guardian, or cool aunt or uncle, you will find that it is attractive to all ages since it incorporates comedy that is appropriate for both adults and children.
Over the last several years, I have been watching Bluey since I am a mother to a child who is nearly three years old. Paw Patrol and Peppa Pig do not have a place in my home. To tell you the truth, I have become so enamoured with it that I would even watch it by myself to satisfy my cravings. In the same vein as Star Wars: The Clone Wars, it is much too excellent for youngsters to be consumed by themselves. I have shed tears throughout the episodes of Baby Race and Sleepytime (if you claim that you did not), and the toys Chattermax and Unicorse, which are Furby’s developed, nightmare-inducing cousin and an annoying hand puppet, are my sworn foes as an adult who does not appreciate playing with noisy toys. In terms of representation, if you do not believe that Chilli and Bandit are two of the most accurate depictions of millennial parents, then you need to come to your senses.
Bluey: The Videogame is a joyful cooperative experience for children and anyone who is still young in heart, similar to how Bluey is a programme that is suitable for the whole family. My little son found it to be rather difficult, despite the fact that it is, of course, quite easy for adults who play video games. It is only compatible with controller usage, which is OK for an experienced player like myself, but it is not suitable for my friend who has small hands since she grabbed up my Elite Series 2 controller by the joysticks and then swiftly dropped it to the ground.
You will be provided with a brilliantly lit route that will clearly explain where you should move goods, and the controls are straightforward to learn, especially when you take into consideration the visual cues. Bluey does not offer a gaming interface that is difficult to understand in any way. Your perfectly capable gamer gal here was hitting X and leaping about a lot since I didn’t understand I was really supposed to press square. This is so frustrating because the head-up display (HUD) does not change to show PlayStation controls. On the other hand, I can’t help but get the impression that there are a lot of kids out there who will figure out that one far more quickly than I did.
There are a great number of collectibles that can be found, and those who are fans of the programme would identify them. These collectibles come in the form of stickers and toys. There are a total of twelve collectibles to be found in each of the five main places that you should visit. Finding these objects, such as Chilli’s hockey sticks or small leaves, will ultimately reveal a joyful family portrait of the Heelers. Additionally, collecting these items will allow you to make progress towards unlocking a charming array of hats and other accessories.
In spite of the fact that the game is obviously simplified for children by the presence of handholding, you are not forced to play it in a single manner. You have the option of either selecting the map in order to go to the subsequent episode or exploring the sandbox, which allows you to activate the minigames at your own leisure. You may swap between characters in order to discover collectibles, and, of course, you can play dress-up. Using the butterfly wings and hats, you are able to create a one-of-a-kind appearance for each of the characters. Additionally, there is a lovely connection to the show here, as when you equip goods like the branch crown on Bluey, she will say, “I’m the greedy queen!” from the episode “The Adventure.”
In order to go through the main tale, you will need to gather treasure map components from Bandit, Uncle Stripe, and Uncle Rad. Additionally, you will unlock a little minigame at the end of each episode. The majority of the game consists of a point-and-click interface with some light problem-solving elements, such as shaking a monkey out of a large plant by pushing it back and forth or hopping on Dad’s back to get a toy. The minigames are a lot of fun to play together, and even when my kid wasn’t present, it was a good chuckle to play Balloon Keepy-Uppy and The Ground is Lava with other adults. You can get more information on the minigames here. There is something about a minigame that is geared towards children that seems to bring out the fiercely competitive side of adults, doesn’t it?
When you are playing with a child, you have the option of either guiding them through the game in order to accomplish the tasks in a timely manner (I would not be able to do that), or you may allow your co-pilot to take the lead. I performed a lot of kid-like things when I was playing Bluey and Bingo, such as leaving cabinet doors open, taking things up off the table and putting them on the floor, and jumping on the bed. There are a lot of goods and objects that you can interact with, and you can interact with them. Most of the time, I was simply acting out the part of my child as he was wreaking mayhem around me. There are no loading screens between the rooms of the Heeler house, which gives the impression that you are viewing a real episode of the show. The interaction makes the sandbox more fun to play in.
Despite the fact that the voice acting and music from the programme are all there, the compilation of these elements is not very effectively done. The speech may be a little bit choppy at times, and the cutscenes sometimes disrupt the flow of the tale. However, I simply cannot get enough of any clip in which Bandit is humiliated by other grownups. The animation does an excellent job at capturing the feeling of being someone who is responsible for a youngster and is performing at their absolute limit. There were problems with the audio repeating at the conclusion of a sequence, and Bluey speaks the same phrase each and every time she picks up an object. I’m sure that little children won’t mind, but as an adult who is on the quest for every last collectible, hearing ‘It’s so gorgeous’ over and over again was beginning to rot my brain.
In addition to being adorable, colourful, and uncomplicated, it works faultlessly on my GTX 2060, which is something that you would anticipate considering that the minimum requirement is a GTX 960. The fact that my Steam Deck did not appreciate Bluey is something that should be mentioned, but because it is not verified, I am not really concerned about it. After all, who wants a toddler to be in close proximity to their Steam Deck? I am not in possession of a limitless amount of money, in contrast to the Heelers, who have a large mansion. Given that Chilli and Bandit both have well-paying jobs—airport security and archaeology, respectively—and that they reside in Sydney, I am curious as to how they are able to afford a property of this size with two children in the present economic climate. Not the location of the riches hidden, but rather the true mystery surrounding Bluey.
Age-related gags, such as Bluey’s allusion to Bandit’s upbringing by mentioning “the olden days” (“You mean the ’80s?”), provided me with a nice chuckle. as well as Chilli’s perplexed exclamation, “IT CAN FIND STAIRS?!!” after the Chattermax, which resembles a Furby, is let to run wild around the home. If it comes out that my son’s beloved toy, Sheepy, has eaten his peas (they are on the floor), or if he exclaims, “Mummy’s too old to dance!” (I am 32 years old), I, too, am astonished. I am a mother. In order to keep me motivated during the portion of the game in which you had to pursue Chattermax, he screamed encouraging words like “Quick, quick, quick!” and “Rubbish jump, Mummy!” on many occasions. What more could you ask from a video game than to bring your family closer together?
The game Bluey provides a great deal of replayability for children of all ages, and it also has a sufficient number of jokes to keep adults interested, regardless of whether or not they are gamers. In addition, the treasures are difficult enough to locate for individuals who do not possess the brains of a guide editor, and there is no question that children will take pleasure in bringing them along. Nevertheless, it is important to point out that Bluey is a relatively short game—it takes less than four hours to finish and uncover everything—and as a result, I am not quite persuaded that the price tag is worth it.
Bluey: The Videogame delivers on the promise of providing children something that seems like a fresh episode that they can interact with, even if it is much too short for the price and often rough around the edges. The developer Artax Games has managed to replicate the style and spirit of the programme, and Bluey: The Videogame delivers on this promise. My son’s score is a tiny bit different than mine, even though I gave it a score of sixty. It is a common occurrence for him to request “one more bluey” whenever we watch films together. It was decided that “Five more Bluey!” should be played after the game. It is unfortunate that this does not fit into the scoring box provided by PC Gamer.